In todays lecture, we looked at multiple different concepts to consider for our interactive piece. Here are a few that stood out to me:
- Palimpsest – ‘a manuscript is written on parchment that has another text written over it, leaving two (or more) layers of visible writing’. This idea of layers could be an idea for my piece. I could take an image of the public space every 5 minutes or so and process it so the images overlap each other, creating various layers of images. As more images are taken the previous ones would be barely visible, with the opacity slightly decreasing each time. This could apply to the concept of history as it links back to features of historical manuscripts. It could also relate to representation, as each image will present different people and the representation of previous images will become blurred when newer images are layered on top of it.
- Rough Trade – Each time customers walk into this music store, they enter a photo booth, the photos are then put up on the walls of the store, thus creating a collage of images of their customers. I quite like this idea of creating an abstract collage, and relating this to my project, I could take images of people in the public space and then process them all to randomly display on the boards. This could again link to the concept of representation as well as linking to the concept of active audiences, as it is the audience in this instance that help to create the piece.
I will go on to develop these ideas and will show this development on my blog, as well as thinking of and experimenting with new ideas. Once I have an idea, I will then go on to create a prototype of which I will get peers to engage with and give feedback. By creating a prototype, it will enable me to see if the prototype is successful and suggested improvements that could be made, hence this will follow the iterative design process, as it relates back to users and allows room for further refinements and improvements.
Folksonomy, 2005. Palimpsest: Scraped Again. UK: Folksonomy. Available from: http://folksonomy.co/?permalink=339 [Accessed 30 October 2014].
Folksonomy, 2013. Rough Trade: Destination Store Plugged-In To What Its Customers Want”. UK: Folksonomy, Available from http://folksonomy.co/?permalink=3168 [Accessed 30 October 2014].